2015년 6월 8일 월요일
Reading Reflection #1. Designing CALL Programs and Activities
When I
teach my students in my classroom I often use some computer tools like
presentation programs, word processors, sound recording and editing tools. I
think they help learners to remember, comprehend, apply, and reflect on
information. I consider that how my materials can be more effective to my students.
After reading the journal I got information about my worry. There are some
considerations for the design of CALL programs, pedagogy first and technology
second, computer interactivity and pedagogical interactivity. When creating
CALL programs, it would be important to remember that the element that is in
control at all times should be the pedagogy, rather than technology. Technical
considerations are also important, but without good-quality content and good
pedagogical support, the use of advanced technology does not guarantee the
success of computer-assisted learning materials. To create a multimedia CALL
program it would be essential to consider: the target learners, the language
level of the learners, the purpose of the program, the pedagogical approach,
the appropriate use of technology, and the learning context etc. CALL programs
design principles include lots of useful information for designing my materials.
First, content design would be considered brevity, comprehensibility, accuracy,
interest, and organization. Second, visual design should include
consistency, good use of space, legibility, careful use of color, contrast,
repetition, alignment, and proximity. Third, navigation design should provide easy
and clear navigation and information for recovery if users get into trouble. Also,
multimedia design should be considered high-quality playback and media file
size. I will apply this rule to my call materials.
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